fix: recheck in-game text language during waiting for next run

This commit is contained in:
2026-07-05 16:41:20 +08:00
parent 07a7a19929
commit da34dc4b7d
+6
View File
@@ -78,5 +78,11 @@ def release_resources(next_task=''):
# logger.info(f'Release {obj}')
obj.resource_release()
# If no task, check in-game text language again at next run
# cause user may change it
if not next_task:
from tasks.base.main_page import MainPage
MainPage._lang_checked = False
# Useless in most cases, but just call it
# gc.collect()