mirror of
https://github.com/TheFunny/ArisuAutoSweeper
synced 2025-12-16 22:05:12 +00:00
147 lines
5.0 KiB
Python
147 lines
5.0 KiB
Python
from module.base.timer import Timer
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from module.logger import logger
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from module.ui.switch import Switch
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from module.ocr.ocr import Digit
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from tasks.base.assets.assets_base_page import BACK, MISSION_CHECK
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from tasks.base.page import page_mission, page_commissions
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from tasks.base.ui import UI
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from tasks.mission.assets.assets_mission import *
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from tasks.stage.ap import AP
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from tasks.stage.mission_list import StageList
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from tasks.stage.sweep import StageSweep
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SHARED_LIST = StageList('SharedList')
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MISSION_SWEEP = StageSweep('MissionSweep', 60)
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MISSION_SWEEP.set_button(button_check=CHECK_MISSION_SWEEP) # Check sweep is different for mission
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SHARED_SWEEP = StageSweep('SharedSweep', 60)
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SWITCH_NORMAL = Switch("Normal_switch")
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SWITCH_NORMAL.add_state("on", NORMAL_ON)
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SWITCH_NORMAL.add_state("off", NORMAL_OFF)
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SWITCH_HARD = Switch("HARD_switch")
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SWITCH_HARD.add_state("on", HARD_ON)
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SWITCH_HARD.add_state("off", HARD_OFF)
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SWITCH_QUEST = None
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"""
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A dictionary that maps the mode to a tuple where
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the first element is an argument to go_back and second is for ui_ensure
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Missing for "E" because there are no event in Global and no page_event
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"""
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MODE_TO_PAGE = {
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"N": (MISSION_CHECK, page_mission),
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"H": (MISSION_CHECK, page_mission),
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"BD": (CHECK_BD, page_commissions),
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"IR": (CHECK_IR, page_commissions),
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"E" : ()
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}
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class MissionUI(UI, AP):
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def select_mission(self, mode, stage):
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area = int(stage.split("-")[0])
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if not self.select_area(area):
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logger.warning("Area not found")
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return False
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to_switch = {
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"N": SWITCH_NORMAL,
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"H": SWITCH_HARD
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}
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switch = to_switch[mode]
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if not self.select_mode(switch) and not self.select_area(area):
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return False
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return True
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def select_area(self, num):
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""""
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May require further error handling for these cases.
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1. Fails to ocr area number
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2. May trigger too many click exception when clicking left or right too many times
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3. Area not unlocked. Simplest way if left or right button are still present
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but problem is it is expensive to check every time and they always keep moving.
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"""
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tries = 0
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ocr_area = Digit(OCR_AREA)
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while 1:
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try:
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self.device.screenshot()
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current_area = int(ocr_area.ocr_single_line(self.device.image))
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if current_area == num:
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return True
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elif current_area > num:
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[self.click_with_interval(LEFT, interval=1) for x in range(abs(current_area-num))]
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elif current_area < num:
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[self.click_with_interval(RIGHT, interval=1) for x in range(abs(current_area-num))]
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except:
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tries += 1
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if tries > 3:
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return False
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def select_mode(self, switch):
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"""
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Set switch to on.
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Returns:
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True if switch is set, False if switch not found
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"""
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if not switch.appear(main=self):
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logger.info(f'{switch.name} not found')
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return False
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switch.set('on', main=self)
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return True
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def enter_stage(self, index: int) -> bool:
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if not index:
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index = SHARED_LIST.insight_max_sweepable_index(self)
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if SHARED_LIST.select_index_enter(self, index):
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return True
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return False
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def do_sweep(self, mode, num: int) -> bool:
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if mode in ["N", "H"]:
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return MISSION_SWEEP.do_sweep(self, num=num)
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else:
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return SHARED_SWEEP.do_sweep(self, num=num)
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def navigate(self, prev, next):
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"""
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go_back is called when the previous stage and next stage are in
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the same game mode.
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For example, "N" and "H" are in Mission so we call go_back.
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If different, ui_ensure is called for example, "N" and "IR".
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"""
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if prev==next or (prev in ["N", "H"] and next in ["N", "H"]):
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self.go_back(MODE_TO_PAGE[next][0])
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elif prev in ["BD", "IR"] and next in ["BD", "IR"]:
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self.go_back(CHECK_COMMISSIONS)
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else:
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self.ui_ensure(MODE_TO_PAGE[next][1])
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def go_back(self, check):
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while 1:
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self.device.screenshot()
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if self.match_color(check) and self.appear(check):
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return True
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self.click_with_interval(BACK, interval=2)
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class CommissionsUI(UI, AP):
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"""Works the same way as select_bounty"""
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def select_commission(self, mode):
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to_button = {
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"IR": (SELECT_IR, CHECK_IR),
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"BD": (SELECT_BD, CHECK_BD)
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}
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dest_enter, dest_check = to_button[mode]
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timer = Timer(5, 10).start()
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while 1:
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self.device.screenshot()
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self.appear_then_click(dest_enter, interval=1)
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if self.appear(dest_check):
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return True
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if timer.reached():
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return False
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