from module.base.base import ModuleBase from module.base.timer import Timer from tasks.base.assets.assets_base_popup import * from tasks.base.assets.assets_base_page import LOADING_CHECK class PopupHandler(ModuleBase): def handle_loading(self) -> bool: """ Args: interval: Returns: If handled. """ if self.appear(LOADING_CHECK): timer = Timer(0.5).start() while 1: if timer.reached_and_reset(): self.device.screenshot() if self.appear(LOADING_CHECK): self.device.stuck_record_clear() continue else: break return True return False def handle_reward(self) -> bool: """ Args: interval: Returns: If handled. """ if self.appear(GET_REWARD) or self.match_color(GET_REWARD, threshold=30): while 1: self.device.screenshot() if self.appear(GET_REWARD) or self.match_color(GET_REWARD, threshold=30): self.click_with_interval(GET_REWARD, interval=0.5) else: break return True return False def handle_reward_skip(self, interval=5) -> bool: if self.appear_then_click(GET_REWARD_SKIP, interval=interval): return True def handle_daily_news(self, interval=2) -> bool: if self.appear_then_click(DAILY_NEWS, interval=interval): return True return False def handle_daily_reward(self, interval=2) -> bool: if self.appear_then_click(DAILY_REWARD, interval=interval): return True return False def handle_network_reconnect(self, interval=5) -> bool: if self.appear_then_click(NETWORK_RECONNECT, interval=interval): return True if self.appear_then_click(NETWORK_RECONNECT_OK, interval=interval): return True return False def handle_affection_level_up(self) -> bool: if self.appear_then_click(AFFECTION_LEVEL_UP): while 1: self.device.screenshot() if self.appear(AFFECTION_LEVEL_UP): self.click_with_interval(AFFECTION_LEVEL_UP, interval=1) else: break return True return False def handle_new_student(self, interval=5) -> bool: if self.appear_then_click(GET_NEW_STUDENT, interval=interval): return True return False def handle_ap_exceed(self, interval=5) -> bool: if self.appear_then_click(AP_EXCEED, interval=interval): return True return False def handle_insufficient_inventory(self, interval=5) -> bool: if self.appear_then_click(INSUFFICIENT_INVENTORY, interval=interval): return True return False def handle_item_expired(self, interval=5) -> bool: if self.appear_then_click(ITEM_EXPIRED, interval=interval): return True return False def handle_location_level_up(self, interval=5) -> bool: if self.appear_then_click(LOCATION_LEVEL_UP, interval=interval): return True return False def handle_level_up(self, interval=5) -> bool: if self.appear_then_click(LEVEL_UP, interval=interval): return True return False def handle_quit(self, interval=5) -> bool: if self.appear_then_click(QUIT, interval=interval): return True return False