import os import re import typing as t from functools import cached_property from module.base.code_generator import CodeGenerator from module.config.utils import read_file from module.logger import logger UI_LANGUAGES = ['jp'] def text_to_variable(text): text = re.sub("'s |s' ", '_', text) text = re.sub('[ \-—:\'/•.]+', '_', text) text = re.sub(r'[(),#"?!&]|', '', text) # text = re.sub(r'[#_]?\d+(_times?)?', '', text) return text class TextMap: DATA_FOLDER = '' def __init__(self, lang: str): self.lang = lang @cached_property def data(self) -> dict[int, str]: if not os.path.exists(TextMap.DATA_FOLDER): logger.critical('`TextMap.DATA_FOLDER` does not exist, please set it to your path to StarRailData') exit(1) file = os.path.join(TextMap.DATA_FOLDER, 'TextMap', f'TextMap{self.lang.upper()}.json') data = {} for id_, text in read_file(file).items(): text = text.replace('\u00A0', '') text = text.replace(r'{NICKNAME}', 'Trailblazer') data[int(id_)] = text return data def find(self, name: t.Union[int, str]) -> tuple[int, str]: """ Args: name: Returns: text id (hash in TextMap) text """ if isinstance(name, int) or (isinstance(name, str) and name.isdigit()): name = int(name) try: return name, self.data[name] except KeyError: pass name = str(name) for row_id, row_name in self.data.items(): if row_id >= 0 and row_name == name: return row_id, row_name for row_id, row_name in self.data.items(): if row_name == name: return row_id, row_name logger.error(f'Cannot find name: "{name}" in language {self.lang}') return 0, '' def replace_templates(text: str) -> str: """ Replace templates in data to make sure it equals to what is shown in game Examples: replace_templates("Complete Echo of War #4 time(s)") == "Complete Echo of War 1 time(s)" """ text = re.sub(r'#4', '1', text) text = re.sub(r'', '', text) return text class KeywordExtract: def __init__(self): self.text_map: dict[str, TextMap] = {lang: TextMap(lang) for lang in UI_LANGUAGES} self.text_map['cn'] = TextMap('chs') self.keywords_id: list[int] = [] def find_keyword(self, keyword, lang) -> tuple[int, str]: """ Args: keyword: text string or text id lang: Language to find Returns: text id (hash in TextMap) text """ text_map = self.text_map[lang] return text_map.find(keyword) def load_keywords(self, keywords: list[str | int], lang='cn'): text_map = self.text_map[lang] keywords_id = [text_map.find(keyword)[0] for keyword in keywords] self.keywords_id = [keyword for keyword in keywords_id if keyword != 0] def clear_keywords(self): self.keywords_id = [] def write_keywords( self, keyword_class, output_file: str = '', text_convert=text_to_variable, generator: CodeGenerator = None, extra_attrs: dict[str, dict] = None ): """ Args: keyword_class: output_file: text_convert: generator: Reuse an existing code generator extra_attrs: Extra attributes write in keywords """ if generator is None: gen = CodeGenerator() gen.Import(f""" from .classes import {keyword_class} """) gen.CommentAutoGenerage('dev_tools.keyword_extract') else: gen = generator last_id = getattr(gen, 'last_id', 0) if extra_attrs: keyword_num = len(self.keywords_id) for attr_key, attr_value in extra_attrs.items(): if len(attr_value) != keyword_num: print(f"Extra attribute {attr_key} does not match the size of keywords") return for index, keyword in enumerate(self.keywords_id): _, name = self.find_keyword(keyword, lang='en') name = text_convert(replace_templates(name)) with gen.Object(key=name, object_class=keyword_class): gen.ObjectAttr(key='id', value=index + last_id + 1) gen.ObjectAttr(key='name', value=name) for lang in UI_LANGUAGES: gen.ObjectAttr(key=lang, value=replace_templates(self.find_keyword(keyword, lang=lang)[1])) if extra_attrs: for attr_key, attr_value in extra_attrs.items(): gen.ObjectAttr(key=attr_key, value=attr_value[keyword]) gen.last_id = index + last_id + 1 if output_file: print(f'Write {output_file}') gen.write(output_file) self.clear_keywords() return gen def generate(self): self.load_keywords(['模拟宇宙', '拟造花萼(金)', '拟造花萼(赤)', '凝滞虚影', '侵蚀隧洞', '历战余响', '忘却之庭']) self.write_keywords(keyword_class='DungeonNav', output_file='./tasks/dungeon/keywords/nav.py') self.load_keywords(['行动摘要', '生存索引', '每日实训']) self.write_keywords(keyword_class='DungeonTab', output_file='./tasks/dungeon/keywords/tab.py') self.load_keywords(['前往', '领取', '进行中', '已领取', '本日活跃度已满']) self.write_keywords(keyword_class='DailyQuestState', output_file='./tasks/daily/keywords/daily_quest_state.py') self.load_keywords(['领取', '追踪']) self.write_keywords(keyword_class='BattlePassQuestState', output_file='./tasks/battle_pass/keywords/quest_state.py') if __name__ == '__main__': TextMap.DATA_FOLDER = '../StarRailData' KeywordExtract().generate()