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https://github.com/TheFunny/ArisuAutoSweeper
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0407762071
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0407762071 | ||
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1a648152a6 |
@ -1,5 +1,6 @@
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from tasks.mission.mission import Mission
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from tasks.mission.ui import SWITCH_NORMAL, SWITCH_HARD
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from tasks.auto_mission.stage import Stage
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from tasks.auto_mission.ui import AutoMissionUI
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from enum import Enum
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@ -12,29 +13,33 @@ import re
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class AutoMissionStatus(Enum):
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AP = 0 # Calculate AP and decide to terminate Auto-Mission module or not
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STAGES_DATA = 1
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STAGES_DATA = 1 # Retrieve stages data for the area and resolve conflicts for type_to_preset
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NAVIGATE = 2 # Navigate to the area and select mode
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ENTER = 3 # Enter the first stage in the stage list
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CHECK = 4 # Check stages and find a stage that requires to be completed
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START = 5 # Start the stage
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FORMATION = 6 # Select units based on the types required by the stage
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FIGHT = 7 # Fight the stage
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END = 8
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END = 8 # Update task
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FINISH = -1 # Indicate termination of Auto-Mission module
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class AutoMission(AutoMissionUI, Mission):
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def __init__(self, config, device):
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super().__init__(config, device)
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self.task = None
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self.previous_mode = None
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self.previous_area = None
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self._stage = None
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self.stages_data = None
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self.default_type_to_preset = self.get_default_type_to_preset()
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self.current_type_to_preset = None
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self.task: list[str, list[int], bool] = None
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self.previous_mode: str = None
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self.previous_area: int = None
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self._stage: Stage = None
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self.stages_data: dict = None
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self.default_type_to_preset: dict = self.get_default_type_to_preset()
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self.current_type_to_preset: dict = None
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def get_default_type_to_preset(self):
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type_to_preset = {
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def get_default_type_to_preset(self) -> dict[str, list[int, int]]:
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"""
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Validate preset settings and returs a dictionary
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mapping each type to its preset e.g {burst1: [1, 1]}
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"""
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type_to_preset: dict[str, str] = {
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"burst1": self.config.Formation_burst1,
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"burst2": self.config.Formation_burst2,
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"pierce1": self.config.Formation_pierce1,
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@ -43,7 +48,6 @@ class AutoMission(AutoMissionUI, Mission):
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"mystic2": self.config.Formation_mystic2
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}
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valid = True
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for type, preset in type_to_preset.items():
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preset_list = []
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if isinstance(preset, str):
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@ -64,8 +68,11 @@ class AutoMission(AutoMissionUI, Mission):
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raise RequestHumanTakeover
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return type_to_preset
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def validate_area(self, mode, area_input):
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area_list = []
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def validate_area(self, mode, area_input) -> list[int]:
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"""
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Validate the area input and returns the area as a list of integers
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"""
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area_list: list[int] = []
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if isinstance(area_input, str):
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area_input = re.sub(r'[ \t\r\n]', '', area_input)
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area_input = (re.sub(r'[>﹥›˃ᐳ❯]', '>', area_input)).split('>')
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@ -75,16 +82,16 @@ class AutoMission(AutoMissionUI, Mission):
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area_list = [str(area_input)]
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if area_list and len([x for x in area_list if x.isdigit()]) == len(area_list):
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return area_list
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mode_name = "Normal" if mode == "N" else "H"
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logger.error(f"Failed to read Mission {mode_name}'s area settings")
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return None
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return [int(x) for x in area_list]
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else:
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mode_name = "Normal" if mode == "N" else "H"
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logger.error(f"Failed to read Mission {mode_name}'s area settings")
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return None
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def find_alternative(self, type, preset_list):
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def find_alternative(self, type: str, preset_list: list[list[int, int]]) -> list[list[int, int]]:
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if not self.config.Formation_Substitute:
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return None
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alternatives_dictionary = {
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'pierce1': ['pierce2', 'burst1', 'burst2', 'mystic1', 'mystic2'],
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'pierce2': ['burst1', 'burst2', 'mystic1', 'mystic2'],
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@ -104,17 +111,23 @@ class AutoMission(AutoMissionUI, Mission):
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return None
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@property
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def mission_info(self) -> list:
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def mission_info(self) -> list[str, list[int], bool]:
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"""
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Generate task, a list of list where each inner list is defined as
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[mode, area_list, completion_level] e.g ["H", [6,7,8], "clear"]
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"""
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valid = True
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mode = ("N", "H")
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enable = (self.config.Normal_Enable, self.config.Hard_Enable)
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area = (self.config.Normal_Area, self.config.Hard_Area)
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area_list = [None, None]
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completion_level = (self.config.Normal_Completion, self.config.Hard_Completion)
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enable: tuple[bool] = (self.config.Normal_Enable, self.config.Hard_Enable)
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area: tuple[str] = (self.config.Normal_Area, self.config.Hard_Area)
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area_list: list[list[int]] = [None, None]
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completion_level: tuple[bool] = (self.config.Normal_Completion, self.config.Hard_Completion)
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for index in range(2):
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if enable[index]:
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area_list[index] = self.validate_area(mode[index], area[index])
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valid = valid if area_list[index] else False
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if valid:
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info = zip(mode, area_list, completion_level)
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return list(filter(lambda x: x[1], info))
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@ -126,44 +139,46 @@ class AutoMission(AutoMissionUI, Mission):
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@property
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def current_area(self):
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return int(self.task[0][1][0])
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return self.task[0][1][0]
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@property
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def current_stage(self):
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return self._stage
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@current_stage.setter
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def current_stage(self, value):
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def current_stage(self, value: Stage):
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self._stage = value
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@property
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def current_completion_level(self):
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return self.task[0][2]
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return self.task[0][2]
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@property
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def current_count(self):
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return 1
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# required to use update_ap() and get_realistic_count()
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return 1
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def update_stages_data(self):
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def update_stages_data(self) -> bool:
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if [self.previous_mode, self.previous_area] != [self.current_mode, self.current_area]:
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self.stages_data = self.get_stages_data(self.current_mode, self.current_area)
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if self.stages_data:
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return True
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return False
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def update_current_type_to_preset(self):
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def update_current_type_to_preset(self) -> bool:
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if [self.previous_mode, self.previous_area] == [self.current_mode, self.current_area]:
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# set it to None. This will skip changing preset in self.formation
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self.current_type_to_preset = None
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return True
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mode_name = "Normal" if self.current_mode == "N" else "Hard"
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use_alternative = False
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for stage, info in self.stages_data.items():
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if "start" not in info:
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continue
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list_preset = []
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list_type = []
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list_preset: list[list[int, int]] = []
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list_type : list[str] = []
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for type in info["start"]:
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preset = self.default_type_to_preset[type]
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list_type.append(type)
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@ -171,7 +186,8 @@ class AutoMission(AutoMissionUI, Mission):
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if preset not in list_preset:
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list_preset.append(preset)
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continue
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logger.error(f"Mission {mode_name} {self.current_area} requires {list_type} but they are both set to preset {preset}")
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logger.error(f"Mission {mode_name} {self.current_area} requires\
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{list_type} but they are both set to preset {preset}")
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list_preset = self.find_alternative(type, list_preset)
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use_alternative = True
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if list_preset:
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@ -179,11 +195,11 @@ class AutoMission(AutoMissionUI, Mission):
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return False
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if use_alternative:
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d = {}
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alt_type_to_preset: dict[str, list[list[int, int]]] = {}
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for index in range(len(list_type)):
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type, preset = list_type[index], list_preset[index]
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d[type] = preset
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self.current_type_to_preset = d
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alt_type_to_preset[type] = preset
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self.current_type_to_preset = alt_type_to_preset
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else:
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self.current_type_to_preset = self.default_type_to_preset
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return True
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@ -225,7 +241,9 @@ class AutoMission(AutoMissionUI, Mission):
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raise RequestHumanTakeover
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case AutoMissionStatus.CHECK:
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self.current_stage = self.check_stages(self.current_mode, self.current_area, self.stages_data, self.current_completion_level)
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self.current_stage: Stage = self.check_stages(
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self.current_mode, self.current_area, self.stages_data, self.current_completion_level
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)
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if self.current_stage:
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return AutoMissionStatus.START
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return AutoMissionStatus.END
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@ -5,7 +5,7 @@ from module.ocr.ocr import Digit
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from tasks.base.ui import UI
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from tasks.base.assets.assets_base_page import MISSION_CHECK
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from tasks.auto_mission.assets.assets_auto_mission import *
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from tasks.auto_mission.stage import StageState
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from tasks.auto_mission.stage import StageState, Stage
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PRESETS = [PRESET1_ON, PRESET2_ON, PRESET3_ON, PRESET4_ON]
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@ -41,8 +41,8 @@ class Copilot(UI):
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super().__init__(config, device)
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self.ocr_unit = Digit(OCR_UNIT)
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"""Utility methods"""
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def sleep(self, num):
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"""---------------------- UTILITY METHODS ------------------------"""
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def sleep(self, num: int):
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timer = Timer(num).start()
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while not timer.reached():
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pass
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@ -53,7 +53,7 @@ class Copilot(UI):
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# sleep because clicks can be too fast when executing actions
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self.sleep(interval)
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def click_then_check(self, coords, dest_check):
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def click_then_check(self, coords: tuple[int, int], dest_check: ButtonWrapper):
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while 1:
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self.device.screenshot()
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if self.appear(dest_check):
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@ -68,7 +68,7 @@ class Copilot(UI):
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return True
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self.sleep(2)
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def set_switch(self, switch):
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def set_switch(self, switch: Switch):
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"""
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Set skip switch to on
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Returns:
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@ -82,13 +82,11 @@ class Copilot(UI):
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switch.set('on', main=self)
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return True
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"""Formation methods"""
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def choose_from_preset(self, type, type_to_preset):
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"""---------------------- FORMATION METHODS ------------------------"""
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def choose_from_preset(self, type: str, type_to_preset: dict):
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preset, row = type_to_preset[type]
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preset_index = preset - 1
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row_index = row - 1
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self.select_then_check(LAYOUT, PRESET_LIST)
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#self.set_switch(PRESET_SWITCHES[preset_index])
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PRESET = PRESETS[preset_index]
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while not self.match_color(PRESET, threshold=50):
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self.device.screenshot()
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@ -121,15 +119,15 @@ class Copilot(UI):
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wait()
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click_second()
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def choose_unit(self, unit):
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def choose_unit(self, unit: int):
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unit_index = unit - 1
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unit_switch = UNIT_SWITCHES[unit_index]
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self.set_switch(unit_switch)
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def goto_formation_page(self, start_coords):
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def goto_formation_page(self, start_coords: tuple[int, int]):
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self.click_then_check(start_coords, MOBILIZE)
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def formation(self, stage, type_to_preset):
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def formation(self, stage: Stage, type_to_preset: dict):
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if stage.state == StageState.SUB:
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# Select a unit to start the battle
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self.choose_unit(1)
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@ -147,7 +145,7 @@ class Copilot(UI):
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self.select_then_check(MOBILIZE, MISSION_INFO)
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unit += 1
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"""Fight methods"""
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"""---------------------- FIGHT METHODS ------------------------"""
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def begin_mission(self):
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# start the fight after formation. Not needed for SUB mission.
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self.select_then_check(BEGIN_MISSION, END_PHASE)
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@ -157,7 +155,7 @@ class Copilot(UI):
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self.set_switch(SWITCH_SKIP_BATTLE)
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self.set_switch(SWITCH_AUTO_END)
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def get_force(self):
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def get_force(self) -> int:
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# detect the current active unit in the map
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self.device.screenshot()
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current_unit = self.ocr_unit.ocr_single_line(self.device.image)
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@ -165,7 +163,7 @@ class Copilot(UI):
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return self.get_force()
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return current_unit
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def wait_formation_change(self, force_index):
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def wait_formation_change(self, force_index: int) -> int:
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logger.info("Wait formation change")
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origin = force_index
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while force_index == origin:
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@ -186,7 +184,7 @@ class Copilot(UI):
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if self.appear_then_click(RECEIVED_CHEST):
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continue
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def handle_mission_popup(self, button, skip_first_screenshot=True):
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def handle_mission_popup(self, button: ButtonWrapper, skip_first_screenshot=True):
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while 1:
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if skip_first_screenshot:
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skip_first_screenshot = False
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@ -198,6 +196,7 @@ class Copilot(UI):
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continue
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def confirm_teleport(self):
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# Detect and confirm the end of the phase
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while 1:
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self.device.screenshot()
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if self.appear(MOVE_UNIT):
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@ -219,7 +218,7 @@ class Copilot(UI):
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self.select_then_check(MISSION_INFO, MISSION_INFO_POPUP)
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self.handle_mission_popup(MISSION_INFO_POPUP)
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def start_action(self, actions, manual_boss):
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def start_action(self, actions, manual_boss: bool):
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for i, act in enumerate(actions):
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if manual_boss and i == len(actions) - 1:
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logger.warning("Actions completed. Waiting for manual boss...")
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@ -332,7 +331,7 @@ class Copilot(UI):
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self.device.click_record_clear()
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self.device.stuck_record_clear()
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def fight(self, stage, manual_boss):
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def fight(self, stage: Stage, manual_boss: bool):
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if stage.state != StageState.SUB:
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# Click to start the task
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self.begin_mission()
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@ -8,7 +8,7 @@ class StageState(Enum):
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CHEST = 4
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class Stage:
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def __init__(self, name, state, data):
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def __init__(self, name: str, state: str, data: dict):
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self.name = name
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self.state = state
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self.data = data
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@ -10,7 +10,7 @@ class AutoMissionUI(Copilot):
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"""
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Class dedicated to navigate the mission page and check stages
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"""
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def get_stages_data(self, mode, area):
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def get_stages_data(self, mode: str, area: int):
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# Dynamically generate the complete module path
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if mode == "N":
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module_path = f'tasks.auto_mission.normal_task.normal_task_' + str(area)
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@ -27,11 +27,9 @@ class AutoMissionUI(Copilot):
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logger.error(f"Exploration not supported for Mission {mode_name} area {area}, under development...")
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return None
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def wait_mission_info(self, mode, open_task=False, max_retry=99999):
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def wait_mission_info(self, mode: str, open_task=False, max_retry=99999) -> str:
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"""
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Wait for the task information popup to load
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@param self:
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@return:
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Wait for the mission information popup to load in the mission page
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"""
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while max_retry > 0:
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self.device.screenshot()
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@ -53,11 +51,9 @@ class AutoMissionUI(Copilot):
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logger.error("max_retry {0}".format(max_retry))
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return None
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def check_stage_state(self, mode, completion_level):
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def check_stage_state(self, mode: str, completion_level: str) -> StageState:
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"""
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Check the current task type
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@param self:
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@return:
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Check the current stage type
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"""
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# Wait for the task information popup to load
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self.wait_mission_info(mode)
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@ -78,7 +74,11 @@ class AutoMissionUI(Copilot):
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# Main task - Cleared
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return StageState.UNCLEARED
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def get_stage_info(self, stage_name, stage_state, stages_data, completion_level):
|
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def get_stage_info(self, stage_name: str, stage_state: StageState, stages_data: dict, completion_level: str) -> dict:
|
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"""
|
||||
Retrieves the stage info from stages_data trying
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||||
to find the most suited based on completion_level
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"""
|
||||
possible_stages = []
|
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for stage in stages_data:
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if stage_name in stage:
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@ -99,12 +99,9 @@ class AutoMissionUI(Copilot):
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return stages_data[possible_stages[0]]
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return None
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||||
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def check_stages(self, mode, area, stages_data, completion_level):
|
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def check_stages(self, mode: str, area: int, stages_data: dict, completion_level: str) -> Stage:
|
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"""
|
||||
Find the stage that needs to be battled
|
||||
@param self:
|
||||
@param region:
|
||||
@return:
|
||||
"""
|
||||
stage_index = 1
|
||||
max_index = 4 if mode == "H" else 6
|
||||
@ -146,7 +143,7 @@ class AutoMissionUI(Copilot):
|
||||
if area != Digit(OCR_AREA).ocr_single_line(self.device.image):
|
||||
return None
|
||||
|
||||
def start_stage(self, stage):
|
||||
def start_stage(self, stage: Stage):
|
||||
# Click to start the task
|
||||
if stage.state == StageState.SUB:
|
||||
self.select_then_check(ENTER_SUB, MOBILIZE)
|
||||
|
||||
Loading…
Reference in New Issue
Block a user