mirror of
https://github.com/TheFunny/ArisuAutoSweeper
synced 2026-06-10 06:54:51 +00:00
feat: mission/commissions/event
This commit is contained in:
@@ -0,0 +1,147 @@
|
||||
from module.base.timer import Timer
|
||||
from module.logger import logger
|
||||
from module.ui.switch import Switch
|
||||
from module.ocr.ocr import Digit
|
||||
from tasks.base.assets.assets_base_page import BACK, MISSION_CHECK
|
||||
from tasks.base.page import page_mission, page_commissions
|
||||
from tasks.base.ui import UI
|
||||
from tasks.mission.assets.assets_mission import *
|
||||
from tasks.stage.ap import AP
|
||||
from tasks.stage.mission_list import StageList
|
||||
from tasks.stage.sweep import StageSweep
|
||||
|
||||
|
||||
SHARED_LIST = StageList('SharedList')
|
||||
MISSION_SWEEP = StageSweep('MissionSweep', 60)
|
||||
MISSION_SWEEP.set_button(button_check=CHECK_MISSION_SWEEP) # Check sweep is different for mission
|
||||
SHARED_SWEEP = StageSweep('SharedSweep', 60)
|
||||
|
||||
SWITCH_NORMAL = Switch("Normal_switch")
|
||||
SWITCH_NORMAL.add_state("on", NORMAL_ON)
|
||||
SWITCH_NORMAL.add_state("off", NORMAL_OFF)
|
||||
|
||||
SWITCH_HARD = Switch("HARD_switch")
|
||||
SWITCH_HARD.add_state("on", HARD_ON)
|
||||
SWITCH_HARD.add_state("off", HARD_OFF)
|
||||
|
||||
SWITCH_QUEST = None
|
||||
|
||||
"""
|
||||
A dictionary that maps the mode to a tuple where
|
||||
the first element is an argument to go_back and second is for ui_ensure
|
||||
Missing for "E" because there are no event in Global and no page_event
|
||||
"""
|
||||
MODE_TO_PAGE = {
|
||||
"N": (MISSION_CHECK, page_mission),
|
||||
"H": (MISSION_CHECK, page_mission),
|
||||
"BD": (CHECK_BD, page_commissions),
|
||||
"IR": (CHECK_IR, page_commissions),
|
||||
"E" : ()
|
||||
}
|
||||
|
||||
|
||||
class MissionUI(UI, AP):
|
||||
def select_mission(self, mode, stage):
|
||||
area = int(stage.split("-")[0])
|
||||
if not self.select_area(area):
|
||||
logger.warning("Area not found")
|
||||
return False
|
||||
|
||||
to_switch = {
|
||||
"N": SWITCH_NORMAL,
|
||||
"H": SWITCH_HARD
|
||||
}
|
||||
switch = to_switch[mode]
|
||||
if not self.select_mode(switch) and not self.select_area(area):
|
||||
return False
|
||||
return True
|
||||
|
||||
def select_area(self, num):
|
||||
""""
|
||||
May require further error handling for these cases.
|
||||
1. Fails to ocr area number
|
||||
2. May trigger too many click exception when clicking left or right too many times
|
||||
3. Area not unlocked. Simplest way if left or right button are still present
|
||||
but problem is it is expensive to check every time and they always keep moving.
|
||||
"""
|
||||
tries = 0
|
||||
ocr_area = Digit(OCR_AREA)
|
||||
while 1:
|
||||
try:
|
||||
self.device.screenshot()
|
||||
current_area = int(ocr_area.ocr_single_line(self.device.image))
|
||||
if current_area == num:
|
||||
return True
|
||||
elif current_area > num:
|
||||
[self.click_with_interval(LEFT, interval=1) for x in range(abs(current_area-num))]
|
||||
elif current_area < num:
|
||||
[self.click_with_interval(RIGHT, interval=1) for x in range(abs(current_area-num))]
|
||||
except:
|
||||
tries += 1
|
||||
if tries > 5:
|
||||
return False
|
||||
|
||||
def select_mode(self, switch):
|
||||
"""
|
||||
Set switch to on.
|
||||
Returns:
|
||||
True if switch is set, False if switch not found
|
||||
"""
|
||||
if not switch.appear(main=self):
|
||||
logger.info(f'{switch.name} not found')
|
||||
return False
|
||||
switch.set('on', main=self)
|
||||
return True
|
||||
|
||||
def enter_stage(self, index: int) -> bool:
|
||||
if not index:
|
||||
index = SHARED_LIST.insight_max_sweepable_index(self)
|
||||
if SHARED_LIST.select_index_enter(self, index):
|
||||
return True
|
||||
return False
|
||||
|
||||
def do_sweep(self, mode, num: int) -> bool:
|
||||
if mode in ["N", "H"]:
|
||||
return MISSION_SWEEP.do_sweep(self, num=num)
|
||||
else:
|
||||
return SHARED_SWEEP.do_sweep(self, num=num)
|
||||
|
||||
def navigate(self, prev, next):
|
||||
"""
|
||||
go_back is called when the previous stage and next stage are in
|
||||
the same game mode.
|
||||
For example, "N" and "H" are in Mission so we call go_back.
|
||||
If different, ui_ensure is called for example, "N" and "IR".
|
||||
"""
|
||||
if prev==next or (prev in ["N", "H"] and next in ["N", "H"]):
|
||||
self.go_back(MODE_TO_PAGE[next][0])
|
||||
elif prev in ["BD", "IR"] and next in ["BD", "IR"]:
|
||||
self.go_back(CHECK_COMMISSIONS)
|
||||
else:
|
||||
self.ui_ensure(MODE_TO_PAGE[next][1])
|
||||
|
||||
def go_back(self, check):
|
||||
while 1:
|
||||
self.device.screenshot()
|
||||
if self.match_color(check) and self.appear(check):
|
||||
return True
|
||||
self.click_with_interval(BACK, interval=2)
|
||||
|
||||
class CommissionsUI(UI, AP):
|
||||
"""Works the same way as select_bounty"""
|
||||
def select_commission(self, mode):
|
||||
to_button = {
|
||||
"IR": (SELECT_IR, CHECK_IR),
|
||||
"BD": (SELECT_BD, CHECK_BD)
|
||||
}
|
||||
dest_enter, dest_check = to_button[mode]
|
||||
timer = Timer(5, 10).start()
|
||||
while 1:
|
||||
self.device.screenshot()
|
||||
self.appear_then_click(dest_enter, interval=1)
|
||||
if self.appear(dest_check):
|
||||
return True
|
||||
if timer.reached():
|
||||
return False
|
||||
|
||||
|
||||
Reference in New Issue
Block a user