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https://github.com/TheFunny/ArisuAutoSweeper
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import random
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from enum import Enum
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from module.base.timer import Timer
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from module.logger import logger
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from module.ocr.ocr import DigitCounter
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from module.ui.switch import Switch
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from tasks.base.page import page_tactical_challenge
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from tasks.base.ui import UI
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from tasks.tactical_challenge.assets.assets_tactical_challenge import *
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SWITCH_SKIP = Switch('Skip_switch')
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SWITCH_SKIP.add_state('on', SKIP_ON)
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SWITCH_SKIP.add_state('off', SKIP_OFF)
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class TCStatus(Enum):
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"""
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Tactical challenge status
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"""
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REWARD = 0
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OCR = 1
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SELECT = 2
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PREPARE = 3
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SKIP = 4
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START = 5
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RESULT = 6
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WIN = 7
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LOSE = 8
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FINAL = 9
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FINISHED = -1
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class TacticalChallenge(UI):
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select_players = (PLAYER_SELECT_FIRST, PLAYER_SELECT_SECOND, PLAYER_SELECT_THIRD)
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def _get_ticket(self):
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"""
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Page:
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in: page_tactical_challenge
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"""
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ocr = DigitCounter(OCR_TICKET).ocr_single_line(self.device.image)
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# number of tickets remaining
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ticket, _, total = ocr
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if total == 0:
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logger.warning('Invalid ticket')
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return False, 5
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logger.attr('Ticket', ticket)
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return True, ticket
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def _get_reward(self):
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if self.match_color(GET_REWARD_DAILY):
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self.device.click(GET_REWARD_DAILY)
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logger.info('Get tc daily reward')
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return True
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if self.match_color(GET_REWARD_CREDIT):
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self.device.click(GET_REWARD_CREDIT)
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logger.info('Get tc credit reward')
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return True
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if self.match_color(GOT_REWARD_DAILY) and self.match_color(GOT_REWARD_CREDIT):
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logger.info('Both tc reward got')
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return True
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return False
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def _set_skip(self):
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"""
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Set skip switch to on
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:returns: True if switch is set, False if switch not found
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"""
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if not SWITCH_SKIP.appear(main=self):
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logger.info('Skip switch not found')
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return False
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SWITCH_SKIP.set('on', main=self)
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return True
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def _player_select(self, select):
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if select:
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return random.choice(self.select_players)
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else:
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return self.select_players[select]
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def _handle_challenge(self, status):
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match status:
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case TCStatus.REWARD:
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if self._get_reward():
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return TCStatus.OCR
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case TCStatus.OCR:
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is_valid, ticket = self._get_ticket()
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if not is_valid:
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return status
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if ticket == 0:
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return TCStatus.FINISHED
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return TCStatus.SELECT
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case TCStatus.SELECT:
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self.appear_then_click(self.select)
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if self.appear(PREPARE_CHALLENGE):
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return TCStatus.PREPARE
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case TCStatus.PREPARE:
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self.appear_then_click(PREPARE_CHALLENGE)
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if not self.appear(PREPARE_CHALLENGE):
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return TCStatus.SKIP
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case TCStatus.SKIP:
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if not self._set_skip():
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return TCStatus.SKIP
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return TCStatus.START
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case TCStatus.START:
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self.appear_then_click(START_CHALLENGE)
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if not self.appear(START_CHALLENGE):
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return TCStatus.RESULT
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case TCStatus.RESULT:
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if self.appear_then_click(CHALLENGE_WIN):
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return TCStatus.WIN
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if self.appear_then_click(CHALLENGE_LOSE):
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return TCStatus.LOSE
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case TCStatus.WIN | TCStatus.LOSE:
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if self.appear(CHALLENGE_WIN) or self.appear(CHALLENGE_LOSE):
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return TCStatus.RESULT
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is_valid, ticket = self._get_ticket()
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if not is_valid:
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return status
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if ticket == 0:
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return TCStatus.FINISHED
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return TCStatus.FINAL
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case TCStatus.FINAL | TCStatus.FINISHED:
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return status
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case _:
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logger.warning(f'Invalid status: {status}')
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return status
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def run(self):
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self.ui_ensure(page_tactical_challenge)
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self.select = self._player_select(self.config.TacticalChallenge_PlayerSelect)
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status = TCStatus.REWARD
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action_timer = Timer(1, count=1)
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# ensure reward can be clicked
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ui_timer = Timer(2).start()
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while 1:
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self.device.screenshot()
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if self.ui_additional():
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continue
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if not ui_timer.reached():
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continue
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if action_timer.reached_and_reset():
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status = self._handle_challenge(status)
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logger.attr('Status', status.name)
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if status in (TCStatus.FINAL, TCStatus.FINISHED):
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break
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if status is TCStatus.FINISHED:
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self.config.task_delay(server_update=True)
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else:
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self.config.task_delay(minute=1)
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