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from typing import Optional
import numpy as np
from module.base.base import ModuleBase
from module.base.button import ButtonWrapper
from module.base.timer import Timer
from module.base.utils import area_size, random_rectangle_vector_opted
from module.logger import logger
from module.ocr.keyword import Keyword
from module.ocr.ocr import OcrResultButton
class DraggableList:
"""
A wrapper to handle draggable lists like
- Simulated Universe
- Calyx (Golden)
- Calyx (Crimson)
- Stagnant Shadow
- Cavern of Corrosion
"""
drag_vector = (0.65, 0.85)
def __init__(
self,
name,
keyword_class,
ocr_class,
search_button: ButtonWrapper,
check_row_order: bool = True,
active_color: tuple[int, int, int] = (190, 175, 124),
drag_direction: str = "down"
):
"""
Args:
name:
keyword_class: Keyword
search_button:
drag_direction: Default drag direction to higher index
"""
self.name = name
self.keyword_class = keyword_class
self.ocr_class = ocr_class
if isinstance(keyword_class, list):
keyword_class = keyword_class[0]
self.known_rows = list(keyword_class.instances.values())
self.search_button = search_button
self.check_row_order = check_row_order
self.active_color = active_color
self.drag_direction = drag_direction
self.row_min = 1
self.row_max = len(self.known_rows)
self.cur_min = 1
self.cur_max = 1
self.cur_buttons: list[OcrResultButton] = []
def __str__(self):
return f'DraggableList({self.name})'
__repr__ = __str__
def __eq__(self, other):
return str(self) == str(other)
def __hash__(self):
return hash(self.name)
def keyword2index(self, row: Keyword) -> int:
try:
return self.known_rows.index(row) + 1
except ValueError:
# logger.warning(f'Row "{row}" does not belong to {self}')
return 0
def keyword2button(self, row: Keyword, show_warning=True) -> Optional[OcrResultButton]:
for button in self.cur_buttons:
if button == row:
return button
if show_warning:
logger.warning(f'Keyword {row} is not in current rows of {self}')
logger.warning(f'Current rows: {self.cur_buttons}')
return None
def load_rows(self, main: ModuleBase):
"""
Parse current rows to get list position.
"""
self.cur_buttons = self.ocr_class(self.search_button) \
.matched_ocr(main.device.image, self.keyword_class)
# Get indexes
indexes = [self.keyword2index(row.matched_keyword)
for row in self.cur_buttons]
indexes = [index for index in indexes if index]
# Check row order
if self.check_row_order and len(indexes) >= 2:
if not np.all(np.diff(indexes) > 0):
logger.warning(
f'Rows given to {self} are not ascending sorted')
if not indexes:
logger.warning(f'No valid rows loaded into {self}')
return
self.cur_min = min(indexes)
self.cur_max = max(indexes)
logger.attr(self.name, f'{self.cur_min} - {self.cur_max}')
def drag_page(self, direction: str, main: ModuleBase, vector=None):
"""
Args:
direction: up, down, left, right
main:
vector (tuple[float, float]): Specific `drag_vector`, None by default to use `self.drag_vector`
"""
if vector is None:
vector = self.drag_vector
vector = np.random.uniform(*vector)
width, height = area_size(self.search_button.button)
if direction == 'up':
vector = (0, vector * height)
elif direction == 'down':
vector = (0, -vector * height)
elif direction == 'left':
vector = (vector * width, 0)
elif direction == 'right':
vector = (-vector * width, 0)
else:
logger.warning(f'Unknown drag direction: {direction}')
return
p1, p2 = random_rectangle_vector_opted(vector, box=self.search_button.button)
main.device.drag(p1, p2, name=f'{self.name}_DRAG')
def reverse_direction(self, direction):
if direction == 'up':
return 'down'
if direction == 'down':
return 'up'
if direction == 'left':
return 'right'
if direction == 'right':
return 'left'
def insight_row(self, row: Keyword, main: ModuleBase, skip_first_screenshot=True) -> bool:
"""
Args:
row:
main:
skip_first_screenshot:
Returns:
If success
"""
row_index = self.keyword2index(row)
if not row_index:
logger.warning(f'Insight row {row} but index unknown')
return False
logger.info(f'Insight row: {row}, index={row_index}')
last_buttons: set[OcrResultButton] = None
while 1:
if skip_first_screenshot:
skip_first_screenshot = False
else:
main.device.screenshot()
self.load_rows(main=main)
# End
if self.cur_buttons and self.cur_min <= row_index <= self.cur_max:
break
# Drag pages
if row_index < self.cur_min:
self.drag_page(self.reverse_direction(self.drag_direction), main=main)
elif self.cur_max < row_index:
self.drag_page(self.drag_direction, main=main)
# Wait for bottoming out
main.wait_until_stable(self.search_button, timer=Timer(
0, count=0), timeout=Timer(1.5, count=5))
skip_first_screenshot = True
if self.cur_buttons and last_buttons == set(self.cur_buttons):
logger.warning(f'No more rows in {self}')
return False
last_buttons = set(self.cur_buttons)
return True
def is_row_selected(self, button: OcrResultButton, main: ModuleBase) -> bool:
# Having gold letters
if main.image_color_count(button, color=self.active_color, threshold=221, count=50):
return True
return False
def get_selected_row(self, main: ModuleBase) -> Optional[OcrResultButton]:
"""
`load_rows()` must be called before `get_selected_row()`.
"""
for row in self.cur_buttons:
if self.is_row_selected(row, main=main):
return row
return None
def select_row(self, row: Keyword, main: ModuleBase, insight=True, skip_first_screenshot=True):
"""
Args:
row:
main:
insight: If call `insight_row()` before selecting
skip_first_screenshot:
Returns:
If success
"""
if insight:
result = self.insight_row(
row, main=main, skip_first_screenshot=skip_first_screenshot)
if not result:
return False
logger.info(f'Select row: {row}')
skip_first_screenshot = True
interval = Timer(5)
skip_first_load_rows = True
load_rows_interval = Timer(1)
while 1:
if skip_first_screenshot:
skip_first_screenshot = False
else:
main.device.screenshot()
if skip_first_load_rows:
skip_first_load_rows = False
load_rows_interval.reset()
else:
if load_rows_interval.reached():
self.load_rows(main=main)
load_rows_interval.reset()
button = self.keyword2button(row)
if not button:
return False
# End
if self.is_row_selected(button, main=main):
logger.info(f'Row selected at {row}')
return True
# Click
if interval.reached():
main.device.click(button)
interval.reset()
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import numpy as np
from module.base.base import ModuleBase
from module.base.button import Button, ButtonWrapper
from module.base.timer import Timer
from module.base.utils import color_similarity_2d, random_rectangle_point
from module.logger import logger
class Scroll:
color_threshold = 221
drag_threshold = 0.05
edge_threshold = 0.05
edge_add = (0.3, 0.5)
def __init__(self, area, color, is_vertical=True, name='Scroll'):
"""
Args:
area (Button, tuple): A button or area of the whole scroll.
color (tuple): RGB of the scroll
is_vertical (bool): True if vertical, false if horizontal.
name (str):
"""
if isinstance(area, (Button, ButtonWrapper)):
# name = area.name
area = area.area
self.area = area
self.color = color
self.is_vertical = is_vertical
self.name = name
if self.is_vertical:
self.total = self.area[3] - self.area[1]
else:
self.total = self.area[2] - self.area[0]
# Just default value, will change in match_color()
self.length = self.total / 2
self.drag_interval = Timer(1, count=2)
self.drag_timeout = Timer(5, count=10)
def match_color(self, main):
"""
Args:
main (ModuleBase):
Returns:
np.ndarray: Shape (n,), dtype bool.
"""
image = main.image_crop(self.area)
image = color_similarity_2d(image, color=self.color)
mask = np.max(image, axis=1 if self.is_vertical else 0) > self.color_threshold
self.length = np.sum(mask)
return mask
def cal_position(self, main):
"""
Args:
main (ModuleBase):
Returns:
float: 0 to 1.
"""
mask = self.match_color(main)
middle = np.mean(np.where(mask)[0])
position = (middle - self.length / 2) / (self.total - self.length)
position = position if position > 0 else 0.0
position = position if position < 1 else 1.0
logger.attr(self.name, f'{position:.2f} ({middle}-{self.length / 2})/({self.total}-{self.length})')
return position
def position_to_screen(self, position, random_range=(-0.05, 0.05)):
"""
Convert scroll position to screen coordinates.
Call cal_position() or match_color() to get length, before calling this.
Args:
position (int, float):
random_range (tuple):
Returns:
tuple[int]: (upper_left_x, upper_left_y, bottom_right_x, bottom_right_y)
"""
position = np.add(position, random_range)
middle = position * (self.total - self.length) + self.length / 2
middle = middle.astype(int)
if self.is_vertical:
middle += self.area[1]
while np.max(middle) >= 720:
middle -= 2
while np.min(middle) <= 0:
middle += 2
area = (self.area[0], middle[0], self.area[2], middle[1])
else:
middle += self.area[0]
while np.max(middle) >= 1280:
middle -= 2
while np.min(middle) <= 0:
middle += 2
area = (middle[0], self.area[1], middle[1], self.area[3])
return area
def appear(self, main):
"""
Args:
main (ModuleBase):
Returns:
bool
"""
return np.mean(self.match_color(main)) > 0.1
def at_top(self, main):
return self.cal_position(main) < self.edge_threshold
def at_bottom(self, main):
return self.cal_position(main) > 1 - self.edge_threshold
def set(self, position, main, random_range=(-0.05, 0.05), distance_check=True, skip_first_screenshot=True):
"""
Set scroll to a specific position.
Args:
position (float, int): 0 to 1.
main (ModuleBase):
random_range (tuple(int, float)):
distance_check (bool): Whether to drop short swipes
skip_first_screenshot:
Returns:
bool: If dragged.
"""
logger.info(f'{self.name} set to {position}')
self.drag_interval.clear()
self.drag_timeout.reset()
dragged = 0
if position <= self.edge_threshold:
random_range = np.subtract(0, self.edge_add)
if position >= 1 - self.edge_threshold:
random_range = self.edge_add
while 1:
if skip_first_screenshot:
skip_first_screenshot = False
else:
main.device.screenshot()
current = self.cal_position(main)
if abs(position - current) < self.drag_threshold:
break
if self.length:
self.drag_timeout.reset()
else:
if self.drag_timeout.reached():
logger.warning('Scroll disappeared, assume scroll set')
break
else:
continue
if self.drag_interval.reached():
p1 = random_rectangle_point(self.position_to_screen(current), n=1)
p2 = random_rectangle_point(self.position_to_screen(position, random_range=random_range), n=1)
main.device.swipe(p1, p2, name=self.name, distance_check=distance_check)
self.drag_interval.reset()
dragged += 1
return dragged
def set_top(self, main, random_range=(-0.05, 0.05), skip_first_screenshot=True):
return self.set(0.00, main=main, random_range=random_range, skip_first_screenshot=skip_first_screenshot)
def set_bottom(self, main, random_range=(-0.05, 0.05), skip_first_screenshot=True):
return self.set(1.00, main=main, random_range=random_range, skip_first_screenshot=skip_first_screenshot)
def drag_page(self, page, main, random_range=(-0.05, 0.05), skip_first_screenshot=True):
"""
Drag scroll forward or backward.
Args:
page (int, float): Relative position to drag. 1.0 means next page, -1.0 means previous page.
main (ModuleBase):
random_range (tuple[float]):
skip_first_screenshot:
"""
if not skip_first_screenshot:
main.device.screenshot()
current = self.cal_position(main)
multiply = self.length / (self.total - self.length)
target = current + page * multiply
target = round(min(max(target, 0), 1), 3)
self.set(target, main=main, random_range=random_range, skip_first_screenshot=True)
def next_page(self, main, page=0.8, random_range=(-0.01, 0.01), skip_first_screenshot=True):
self.drag_page(page, main=main, random_range=random_range, skip_first_screenshot=skip_first_screenshot)
def prev_page(self, main, page=0.8, random_range=(-0.01, 0.01), skip_first_screenshot=True):
self.drag_page(-page, main=main, random_range=random_range, skip_first_screenshot=skip_first_screenshot)
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from module.base.base import ModuleBase
from module.base.button import Button
from module.base.timer import Timer
from module.exception import ScriptError
from module.logger import logger
class Switch:
"""
A wrapper to handle switches in game, switch among states with retries.
Examples:
# Definitions
submarine_hunt = Switch('Submarine_hunt', offset=120)
submarine_hunt.add_state('on', check_button=SUBMARINE_HUNT_ON)
submarine_hunt.add_state('off', check_button=SUBMARINE_HUNT_OFF)
# Change state to ON
submarine_view.set('on', main=self)
"""
def __init__(self, name='Switch', is_selector=False):
"""
Args:
name (str):
is_selector (bool): True if this is a multi choice, click to choose one of the switches.
For example: | [Daily] | Urgent | -> click -> | Daily | [Urgent] |
False if this is a switch, click the switch itself, and it changed in the same position.
For example: | [ON] | -> click -> | [OFF] |
"""
self.name = name
self.is_choice = is_selector
self.state_list = []
def add_state(self, state, check_button, click_button=None):
"""
Args:
state (str):
check_button (Button):
click_button (Button):
"""
self.state_list.append({
'state': state,
'check_button': check_button,
'click_button': click_button if click_button is not None else check_button,
})
def appear(self, main):
"""
Args:
main (ModuleBase):
Returns:
bool
"""
for data in self.state_list:
if main.appear(data['check_button']):
return True
return False
def get(self, main):
"""
Args:
main (ModuleBase):
Returns:
str: state name or 'unknown'.
"""
for data in self.state_list:
if main.appear(data['check_button']):
return data['state']
return 'unknown'
def click(self, state, main):
"""
Args:
state (str):
main (ModuleBase):
"""
button = self.get_data(state)['click_button']
main.device.click(button)
def get_data(self, state):
"""
Args:
state (str):
Returns:
dict: Dictionary in add_state
Raises:
ScriptError: If state invalid
"""
for row in self.state_list:
if row['state'] == state:
return row
logger.warning(f'Switch {self.name} received an invalid state {state}')
raise ScriptError(f'Switch {self.name} received an invalid state {state}')
def handle_additional(self, main):
"""
Args:
main (ModuleBase):
Returns:
bool: If handled
"""
return False
def set(self, state, main, skip_first_screenshot=True):
"""
Args:
state:
main (ModuleBase):
skip_first_screenshot (bool):
Returns:
bool: If clicked
"""
logger.info(f'{self.name} set to {state}')
self.get_data(state)
counter = 0
changed = False
warning_show_timer = Timer(5, count=10).start()
click_timer = Timer(1, count=3)
while 1:
if skip_first_screenshot:
skip_first_screenshot = False
else:
main.device.screenshot()
# Detect
current = self.get(main=main)
logger.attr(self.name, current)
# Handle additional popups
if self.handle_additional(main=main):
continue
# End
if current == state:
return changed
# Warning
if current == 'unknown':
if warning_show_timer.reached():
logger.warning(f'Unknown {self.name} switch')
warning_show_timer.reset()
if counter >= 1:
logger.warning(f'{self.name} switch {state} asset has evaluated to unknown too many times, '
f'asset should be re-verified')
return False
counter += 1
continue
# Click
if click_timer.reached():
click_state = state if self.is_choice else current
self.click(click_state, main=main)
click_timer.reset()
changed = True
return changed